// Innocent.h
//
// Hostage Class

#pragma once

#include "Agent.h"

class Innocent : public Agent
{
public:
	Innocent( char * fileName, int id, Pathfinder & pather, 
		float walkSpeed = .05, float turnSpeed = .09 );
	~Innocent();
	void update();

protected:
	bool isCaptured;
};
